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Locations:

Price: 1,000 Gold

Sellback: 250 Gold

Starting Weapon: Default Staff

Weapon Damage: 90%, 2.0 speed

Description: Recommended enhancement: Wizard. Magic courses through your veins. Your arcane powers enable you to cast powerful spells.

Special Effects: Mages gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

Skills:

Auto Attack

Auto Attack

Auto Attack

Rank Needed: 1

Mana Cost: 0 Mana

Cooldown: 2 Seconds

Type: Physical

Description: Double click a monster to start Auto Attacking it. This is a basic attack, taught to all adventurers. Damage dealt is based on your weapon damage.

Fireball

Fireball Fireball

Rank Needed: 1

Mana Cost: 20 Mana

Cooldown: 6 Seconds

Type: Magical

Description: Hurls flame at your opponent, dealing moderate damage on impact, and dealing that same amount again over 10 seconds. Deals more impact damage if Frozen Blood is present on the target, but consumes the debuff.

Notes:

  • Deals 250% spell damage. 440% spell damage if the enemy has Frozen Blood.

Ice Shard

Ice Shard Ice Shard

Rank Needed: 2

Mana Cost: 18 Mana

Cooldown: 6 Seconds

Type: Magical

Description: Launches a freezing shard at your enemy, dealing moderate damage. If Scorched is NOT present, applies Frozen Blood, reducing their attack speed and power for 10 seconds. If Scorched IS present, deals increased damage but does not apply Frozen Blood.

Notes:

  • Deals 200% spell damage. 250% spell damage if the enemy is scorched.
  • Frozen Blood reduces enemy's Haste and Damage by 50%.

Explosion

Explosion Explosion

Rank Needed: 3

Mana Cost: 15 Mana

Cooldown: 3 Seconds

Type: Magical

Description: Causes energies within opponent to become unstable and burst forth, causing moderate damage to your target and light damage to surrounding targets.

Notes:

  • Deals 200% spell damage to first target and 100% spell damage to up to 3 additional targets.

Hot headed

Passive Hot headed

Rank Needed: 4

Type: Passive

Description: Magic damage increased by 10%

Chilled out

Passive Chilled out

Rank Needed: 4

Type: Passive

Description: Damage taken reduced by 10%

Arcane Shield

Arcane Shield Arcane Shield

Rank Needed: 5

Mana Cost: 5 Mana

Cooldown: 60 Seconds

Type: Physical

Description: Shield the caster, transferring most incoming damage to their MP instead of HP and reducing outgoing damage for 20 seconds.

Note: Does not reduce Auto Attack damage or any outgoing damage.


Notes:

  • Previously called "Mage Class".
  • Lorepedia entry.
  • Used as a requirement to get:
    • Sorcerer Armor.
    • Sorcerer.
  • Required to accept the 'Mages Make Mashed Spiders' quest.Rare small
  • This class has the same skills as:
    • LightCaster Test.
    • Mage (Rare).
    • Sorcerer.
  • Also see:
    • Sorrel.
    • List of all Mage Armors.
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